DONT GET CAUGHT
02/11/23: UNREAL UPDATE, NEW DEVLOG, & NEW GAMEPLAY VIDEO
Things are starting to work together now. Got the code running smoothly, and teleportation working again so I uploaded a little gameplay video.
More detailed information in this devlog.
02/08/23: UNREAL DEVLOG
The Unreal build is still a little ways off. Look a hacksaw to all the game systems and reworking them from the ground up more info in devlog here.
01/14/23 : UNREAL BUILD OF GAME IS CURRENTLY BROKEN.
Please contact me if you would like to play the updated Unreal version of Don't Get Caught. Otherwise, you can play the old Unity version by clicking Run Game in the window above. Alternatively, you can watch a narrated gameplay demo on at this YouTube link: https://youtu.be/z47Zz9EGCIA
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This space is a museum based on the Freer in Washington DC (this was the case for the Unity version of the game from back in the day, the modern Unreal version is considerably redesigned, see devlogs above for details). You are a thief navigating the floor space trying to sneak past guards and make it to the center display where a precious jewel is guarded. You cannot at any cost get caught by the guards. When stuck in a pinch you can use your trusty grapple to suspend yourself on the roof while you wait for a guard to pass.
Development log
- Finally Back on TrackFeb 11, 2023
- Unreal, greyboxing, remaking the gameFeb 08, 2023
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