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Devlog

  • Finally Back on Track
    February 11, 2023 by nchima
    After an unexpectedly long amount of time hacking the Unreal AI path finding system to work the way I wanted to (resulting in a weird obscure bug that broke the teleportation code) finally gotten thin... Continue reading
  • Unreal, greyboxing, remaking the game
    February 08, 2023 by nchima
    What started out as working on "porting" this game to Unreal Engine ended up being a major endeavor in taking a hacksaw to all the game systems and rebuilding the game from scratch. The core teleporta... Continue reading
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